Lankoski, P. (2007). Goals, affects, and empathy in games. In Philosophy of Computer Games (Vol. 24). http://game.unimore.it/Papers/Lankoski_Paper.pdf
Paiva, A., Dias, J., Sobral, D., Aylett, R., Woods, S., Hall, L., & Zoll, C. (2005). Learning by feeling: Evoking empathy with synthetic characters. Applied Artificial Intelligence, 19(3-4), 235–266.
Super Mario: Helping More than the Princess: http://greatergood.berkeley.edu/article/item/super_mario_helping_more_than_the_princess/ Άρθρο που περιγράφει έρευνα κατά την οποία βρέθηκε ότι παιδιά που έπαιζαν προκοινωνικά παιχνίδια επέδειξαν περισσότερο προκοινωνική συμπεριφορά και στην πραγματική ζωή.
How Do You Teach Empathy? Harvard Pilots Game Simulation: http://blogs.kqed.org/mindshift/2013/05/how-do-you-teach-empathy-harvard-pilots-game-simulation/
6 Games That Will Give You a New Perspective: http://mashable.com/2014/09/27/video-games-new-perspectives/
Super Mario: Helping More than the Princess: http://greatergood.berkeley.edu/article/item/super_mario_helping_more_than_the_princess/
Video: What's next for empathetic games?: http://www.gamasutra.com/view/news/217212/Video_Whats_next_for_empathetic_games.php
Designing for empathy, with Papo & Yo dev Minority Media: http://www.gamasutra.com/view/news/215340/Designing_for_empathy_with_Papo__Yo_dev_Minority_Media.php
The value of making games that go beyond 'fun': http://www.gamasutra.com/view/news/213324/The_value_of_making_games_that_go_beyond_fun.php
Extra Credits - A Question of Empathy - Are There Positive Effects from Gaming? https://www.youtube.com/watch?v=fftjo1CepQE Βίντεο που περιγράφει τη σχέση μεταξύ των παιχνιδιών και της ενσυναίσθησης.